You know two cantrips of your choice from the warlock spell list. Pact MagicYour arcane research and the magic bestowed on you by your patron have given you facility with spells. Your choice grants you features at 1st level and again at 6th, 10th, and 14th level. Otherworldly PatronAt 1st level, you have struck a bargain with an otherworldly being of your choice, such as The Fiend, which is detailed at the end of the class description. Leather Armor, any simple weapon, and two daggers.(a) a scholar's pack or (b) a dungeoneer's pack.(a) a component pouch or (b) an arcane focus.(a) a light crossbow and 20 bolts or (b) any simple weapon.Starting EquipmentYou start with the following equipment, in addition to the equipment granted by your background: Skills: Choose two skills from Arcana, Deception, History, Intimidation, Investigation, Nature, and Religion Starting ProficienciesYou are proficient with the following items, in addition to any proficiencies provided by your race or background. Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per warlock level after 1st Hit Points at 1st Level: 8 + your Constitution modifier Hit Points Hit Dice: 1d8 per warlock level Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!Īs a warlock, you gain the following class features. These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20.
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